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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

The Most Important Question in Game Design

Carrie Patel  (Game Director, Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

Game developers are problem solvers by nature, but in our eagerness to find answers, action, and direction, we too often get in the way of clear and focused development. When we fail to ask the most critical and foundational question about our work, excellent ideas go unheard, meetings devolve into chaos, and departments and individuals alike end up mired in conflict over different directions.

Fortunately, there's one key question that anyone, from the game director to the newest associate hire, can ask that turns confusion to clarity, conflict to harmony, and thrashing to productive iteration. Learn how to reduce meeting stress, cool tensions, and move your team forward with seven simple words.

Takeaway

Attendees will learn to recognize some of the traps and conflicts that teams and individuals fall into when they are not in alignment about goals and priorities and how to productively and collaboratively regain direction and sync.

Intended Audience

This is for anyone who works as part of a team and wants to learn strategies to reduce conflict and improve the process around generative and reacting to feedback, suggestions, cuts, and changes. No prior knowledge is necessary.