Carrie Patel (Game Director, Obsidian Entertainment)
Location: Room 2006, West Hall
Date: Thursday, March 23
Time: 2:00 pm - 2:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Design, Production & Team Leadership
Format:
Lecture
Vault Recording: Video
Audience Level: All
Game development is a complex process that requires us to juggle multiple goals and constraints across diverse disciplines. When those goals conflict, teams get mired in chaos and confusion.
Fortunately, there's one question that anyone, from the game director to the newest hire, can ask that turns confusion to clarity, conflict to harmony, and thrashing to productive iteration. Learn how to reduce meeting stress, cool tensions, and move your team forward with seven simple words.
Takeaway
Attendees will learn to recognize some of the quagmires teams fall into when they are not in alignment about goals, and they will learn how to productively and collaboratively regain direction and sync.
Intended Audience
This is for anyone who works as part of a team and wants to learn strategies to reduce conflict and improve the development process, from ideation to iteration. It is especially aimed at leads, producers, and others in leadership roles.