GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The Musical Brush: The Interactive Music of 'Concrete Genie'

Samuel Marshall (Composer and Audio Director, Sony Interactive Entertainment, Pixel Opus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Design

Format: Session

Vault Recording: TBD

Audience Level: All

Playstation's 'Concrete Genie' features a unique, emotional soundtrack and an interactive system that allows the player to not only paint with color but with music. Composer and Audio Director, Sam Marshall, shares the challenges of creating an original game score and dives deep into the musical brush chime system that allows the player to contribute to the in-game soundtrack in a joyful, effortless and meaningful way.

Takeaway

Attendees will receive inspirational and practical strategies for creating original game music and learn how to solve game design challenges and elevate gameplay with interactive music systems.

Intended Audience

Composers and audio professionals who are interested in the role of music as it relates to the synergy between emotional, narrative and design elements within a game.