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The Next Frontier of AR Glasses: Developing Experiences for Spectacles (Presented by Snapchat)

Atley Loughridge  (Design Engineer, Snap Inc)

Alessio Grancini  (AR Engineer, Snap Inc)

Karen Stolzenberg  (Product Designer, Snap Inc)

Ray Kallmeyer  (CEO, Enklu)

Dustin Kochensparger  (Co-founder, DB Creations)

Julio Zabre  (CTO, Wabisabi)

Location: Room 2000, West Hall

Date: Tuesday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming, VR/AR

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Snap, Inc

This session provides developers with a comprehensive overview of Snap's augmented reality platform and focuses on developing for Spectacles, Snap's standalone, see-through AR glasses powered by Snap OS. The session introduces Spectacles, Snap OS, and the fundamentals of building experiences for Spectacles in Snap's AR authoring tool Lens Studio.

Following the introduction, a panel of Spectacles partners share their firsthand experiences and insights on their development journey. They highlight the multiplayer, location-based, outdoor, and novel interaction capabilities of Snap OS that enable compelling AR experiences.

Finally, this session details how developers and teams can build their own innovative AR experiences through Lens Studio, a state-of-the-art tool purpose-built for AR development. This segment clarifies how developers with Unity or other game engine experience can leverage their skills and translate their workflows in an AR-first environment.

Takeaway

Attendees gain a solid understanding of Snap's AR platform and learn how to develop their own immersive AR experiences for Spectacles.

Intended Audience

This session is geared towards XR developers and teams who want to learn about Snap Spectacles, how they can get started, and how to transfer their workflows from other game engines to Lens Studio.



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