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The Pandora's Box of Modding in 'Arma' Games

Karel Moricky (Senior Game Designer, Bohemia Interactive)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Modding support has kept the 'Arma' series alive and kicking for almost two decades. It has provided fertile grounds for user-made creations that attract thousands of people daily, and stood at the beginning of phenomena like DayZ and PUBG.

In this talk, Bohemia Interactive's Karel Mořický explains the philosophy behind designing games as a platform, and the mindset that developers need to make every decision. How do you find the balance between openness and control? How do you communicate with modders and support them? And what do you do when their creations grow more popular than a game itself?


Learn how to think, work, and communicate if you want to open your game to modding. Find out more about the challenges we at Bohemia have faced and the good practices we've discovered.

Intended Audience

Professional and amateur game developers curious to know what is needed to maintain a moddable game.