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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

The Pandora's Box of Modding in 'Arma' Games

Karel Mořický  (Lead Designer, Bohemia Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

Modding support has kept the 'Arma' series alive and kicking for almost two decades. It has provided fertile grounds for user-made creations that attract thousands of people daily, and stood at the beginning of phenomena like DayZ and PUBG.

In this talk, Bohemia Interactive's Karel Mořický explains the philosophy behind designing games as a platform, and the mindset that developers need to make every decision. How do you find the balance between openness and control? How do you communicate with modders and support them? And what do you do when their creations grow more popular than a game itself?

Takeaway

Learn how to think, work, and communicate if you want to open your game to modding. Find out more about the challenges we at Bohemia have faced and the good practices we've discovered.

Intended Audience

Professional and amateur game developers curious to know what is needed to maintain a moddable game.