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The Path to Leveraging DOTS in Production (Presented by Unity)

Laurent Gibert  (Senior Manager, Product Management, Unity Technologies)

Jonas De Maeseneer  ( Game Programmer , Electric Square)

Lauren Frazier  (Chief Technology Officer & Co-Founder, Ramen VR)

Matt Fuad  (Senior Technical Product Manager, Unity)

Location: Room 3001, West Hall

Date: Monday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass - Get your pass now!

Topic: Production & Team Management

Format: Sponsor Developer Summit

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: Yes

Unity Technologies

The Data-Oriented Technological Stack (DOTS) is an experimental development meant to extend the Unity platform capabilities and enable creators to build more ambitious games. This session explores the lessons learned from early adopters of DOTS, then addresses how Unity plans to transition this promising technology from experimental development to a released set of fully supported tools for the production of your games.

Takeaway

Attending this session will give you insights into the benefits that early adopters of DOTS were looking for, and the integration challenges encountered. They will also learn details about the DOTS technology roadmap, its readiness, and scope.

Intended Audience

For beginner to advanced users of Unity or competing game creation tools who are interested in understanding the technical direction of the Unity platform.