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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

The PM's Dilemma - Striking a Healthy Balance when Managing Live Games (Presented by CleverTap Gaming)

Solomon Ruiz-Lichter  (Senior Director, Global Gaming, CleverTap)

Tim Hong  (Head of BD - Live Service Game, AWS for Games)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Thursday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

CleverTap

In today’s games market, Product Managers need to be more efficient than ever in how they deploy resources and spend their time. Managing Live Games requires a balance of retaining mature players with evergreen content and personalized offers, but also attracting new players and getting them into your core loop as fast as possible. It’s not easy. Join CleverTap Gaming for an objective analysis on the various approaches game teams can take when choosing how to power LiveOps and manage their games.

Takeaway

Attendees will walk away with an objective analysis of the pros and cons of building custom solutions vs licensing commercial LiveOps and Game Management tools, how to manage the content treadmill between mature and new players, and general game management best practices in a volatile market environment. Attendees should take away an understanding of where they sit in their overall game management lifecycle and be able to move forward with clarity on which approach is potentially the best for them.

Intended Audience

Product Managers, Game Managers, LiveOps Managers, Producers, Operations Leaders, Product Leaders, CRM Managers, Technical Leaders, and Engineers will all benefit from this session. This session requires some knowledge of LiveOps, Game Management, and Player Engagement concepts, specifically in mobile Free To Play games.



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