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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Rise of the Female CEO: Perspectives from the Frontline

Carol Miu  (Retired CEO, PeopleFun)

Ioana Hreninciuc  (Co-Founder, PicFinder AI)

Mitu Khandaker  (CEO & Co-Founder, Glow Up Games)

Irena Pereira  (CEO & Founder, Unleashed Games)

Emily Greer  (CEO/Co-Founder, Double Loop Games, Kongregate)

Location: Room 2001, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

Join Irena Pereira (CEO & Creative Director, Founder at Unleashed Games), Ioana Hreninciuc (Co-Founder at PicFinder, Former CEO at GameAnalytics), Mitu Khandaker (CEO & Co-Founder, Glow Up Games) and Carol Miu (Retired CEO at PeopleFun) as they discuss their experiences as women in gaming who have risen to CEO-level. Learn valuable approaches to set goals for yourself, earn new opportunities, negotiate promotions and raises, and effectively communicate at any level in the industry. They talk about how to make successful pitches to investors as a founder, and how to evaluate mergers and acquisitions (M&A) opportunities. Hear about our experiences with giving and receiving mentorship, advocacy, and sponsorship. They also discuss best practices for managing work-life balance and wellness.

Takeaway

Learn about professional growth, communication and negotiation, the startup world, mergers and acquisitions, work-life balance, and supporting women and other marginalized groups from 3 female executives in the gaming industry.

Intended Audience

Video game industry professionals at all career levels, especially members of marginalized groups and allies



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