GDC 2025 Session Viewer
The Secret to Narrative-Driven and Short-Term Development in 'Like a Dragon'
Ryosuke Horii (Chief Director and Producer, SEGA)
Eiji Hamatsu (Design Manager, 1st Business Unit, SEGA)
Location: Room 3004, West Hall
Date: Friday, March 21
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Design, Production & Team Leadership
Format: Lecture
Vault Recording: Video
Audience Level: All
Two long-time Ryu Ga Gotoku studio developers will explain - from the perspectives of game design and visual design - how the Like a Dragon/Yakuza series has been able to continuously develop narrative-driven games in a short period of time.
Takeaway
How can we efficiently develop large-scale games that require a deep narrative?
You can learn the secrets of the benefits of creating a series and what is necessary for team building that can efficiently achieve high results.
Intended Audience
• Those involved in narrative-driven game production
• Those in charge of managing and controlling the progress of game production
• Game designers, background artists