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The Secret to Narrative-Driven and Short-Term Development in 'Like a Dragon'

Ryosuke Horii  (Chief Director and Producer, SEGA)

Eiji Hamatsu  (Design Manager, 1st Business Unit, SEGA)

Location: Room 3004, West Hall

Date: Friday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design, Production & Team Leadership

Format: Lecture

Vault Recording: Video

Audience Level: All

Two long-time Ryu Ga Gotoku studio developers will explain - from the perspectives of game design and visual design - how the Like a Dragon/Yakuza series has been able to continuously develop narrative-driven games in a short period of time.

Takeaway

How can we efficiently develop large-scale games that require a deep narrative?
You can learn the secrets of the benefits of creating a series and what is necessary for team building that can efficiently achieve high results.

Intended Audience

• Those involved in narrative-driven game production
• Those in charge of managing and controlling the progress of game production
• Game designers, background artists



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