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Swen Vincke (Director, Larian Studios)
Location: Room 2010, West Hall
Date: Wednesday, March 20
Time: 9:00am - 10:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Design, Production & Team Management
Vault Recording: Video
Audience Level: All
"The same but sexier, deeper and more engaging" Those were the marching orders for 'Divinity: Original Sin 2'. In this talk, Larian Studios founder Swen Vincke takes a look at all the things that were planned to make 'Divinity: Original Sin 2' a better game than 'Divinity: Original Sin 1', and how they turned out. Vincke is a strong believer in the power of iteration, and D:OS 2 is a game where his team applied iteration at every level, with varying levels of success. The team learned a lot about how to design and organize for iteration, and the talk will focus on these lessons. This talk comes with plenty of examples of both success and failure.
Embracing iteration as part of your design methodology comes with its own risks and pitfalls but it is worth it. Work lost can be minimized by ensuring design and workflow are in sync with each other.
Anyone who would like to hear about the creation of an acclaimed RPG from a design and production point of view.