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The Technology Behind NVIDIA's Next Generation Graphics (Presented by NVIDIA)

Adam Marrs  (Principal Engineer, NVIDIA)

Evan Hart  (Distinguished Engineer, NVIDIA)

Jiayin Cao  (Senior Engineer, NVIDIA)

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Track: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

In this session, we will discuss the cutting edge algorithms and techniques behind NVIDIA's next generation graphics. We'll dive into the technical details and discuss the improvements to geometric complexity, light transport, and image quality / frame generation. You'll learn about our implementation in the NVIDIA RTX Branch of Unreal Engine (NvRTX) and see how these enhancements combine to redefine what's possible in real time.

Takeaway

Attendees will gain valuable insights about the future of real-time rendering as demonstrated by NVIDIA's next generation graphics demo. They will gain practical knowledge about the technical building blocks and implementation in the NVIDIA RTX Branch of Unreal Engine (NvRTX).

Intended Audience

This talk is intended for graphics programmers. Knowledge of Unreal Engine 5 is helpful, but not required.



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