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The Ultimate Guide to Optimize Vulkan & Ray Tracing Android Games (Presented by Samsung Electronics)

Jungwoo Kim  (Principal Engineer, Samsung Electronics)

Darius Bozek  (Senior Software Engineer, Samsung Electronics)

Munseong Kang  (DevTech Software Engineer, Samsung Electronics)

Location: Room 2009, West Hall

Date: Wednesday, March 19

Time: 12:30 pm - 1:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Samsung Electronic

GPU DevTech is a game development support program initiated by Samsung that has been optimizing Android games for better performing and deliver high fidelity graphics with Samsung Galaxy products. We cover many modern game optimization techniques about Vulkan and ray tracing with the real Android game practices. There also will be some update about GPUWatch, the overlay tool to monitor performance and profile GPU in Galaxy devices, and more.

Takeaway

The knowledge about Vulkan and ray tracing optimization in Android game development

Intended Audience

Anyone who have passion to optimize the game content and engine code



Connecting the Global Game Development Community