View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Shana T Bryant (Executive Producer, Oculus Publishing)
Lisette Titre-Montgomery (Co-Founder / Studio Art Director, Cornerstone Interactive Studios)
Latoya Peterson (CXO, Glow Up Games)
Chandana Ekanayake (Co-Founder / Creative Director, Outerloop Games)
JC Lau (Senior Producer, ProbablyMonsters)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Production & Team Leadership
Vault Recording: TBD
Audience Level: All
The "burnout of entire micro-generations of developers." According to 2020's GDC State of the Industry, "game development [is] an industry driven by young workers who tend to depart within a decade." Reasons for those departures typically range from culture to pay to abuse/exclusion, and more. The industry has yet to address, or in some cases, even acknowledge that the way we work may itself be the root of the problem. We can fix this. It's time to rethink the way games are made. In "The Way We Work – Embracing Human Sustainability in Game Development" micro-talks, we'll hear from industry leaders tackling these institutional problems as they lead, build, and run studios. We will share real-world examples and strategy on how to successfully build worker autonomy in the hybrid workplace. Attending leaders will learn how to shift to people-first solutions, develop long-term sustainability culture, and pursue practical solutions to hiring.
This micro-talk series is for business leaders and decision-makers looking to build people-sustainable development studios. Attendees will leave with an understanding of how industry norms (e.g., crunch, overreach, layoffs) contribute to unhealthy decision-making and workplace attrition. They will learn to build process and strategy around worker autonomy and hybrid workplaces.
Given the solution-oriented focus of these micro-talks, the intended audience is decision-makers and business leaders. This talk is accessible to attendees of any experience level but requires general knowledge of game development and business management.