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'The Witcher 3' REDkit: Lessons Learned Bringing an In-House Engine to the Public

Oleg Shatulo  (Publishing Producer, CD PROJEKT RED)

Bence Hambalkó  (CEO, Yigsoft)

Location: Room 2001, West Hall

Date: Thursday, March 20

Time: 11:00 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

The Witcher 3: REDkit is a tool that allows players to create and modify content for The Witcher 3: Wild Hunt. In this session, Bence and Oleg will explain how REDkit was developed, its effects on the player community, and the challenges they faced in updating an engine that had been in use for nearly a decade. They will provide practical examples of the development process and how they addressed various obstacles to deliver a valuable resource for modders.

Takeaway

Attendees will gain insights into the design of The Witcher 3: Wild Hunt's modding toolkit and learn strategies for preparing their own in-house engines to support user-generated content. They will also understand how a AAA game's modding community can benefit from such tools, helping to sustain and revitalize the game long after its initial release.

Intended Audience

This talk is aimed at producers, community managers, engineers, and anyone interested in understanding how a vibrant modding community can enhance a game. It offers valuable insights for attendees of all experience levels, providing both a general overview and detailed explanations of real-world scenarios.



Connecting the Global Game Development Community