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Kacper Szymczak (Lead Designer, Creative Forge Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: Intermediate
Reviewers say Creative Forge conveys its themes well. This is a design postmortem of 'Phantom Doctrine' (cold war espionage turn-based tactical), narrowly-focused on fleshing out a theme using gameplay systems. Kacper will talk about tricky relationships between theme and scope, systems, gameplay interactions and loops, and more, providing design methods, ways of thinking and step by step guides on how certain issues can be avoided, especially in system-heavy games like 'Phantom Doctrine'.
Attendees will learn how to build games and gameplay centered around a strong theme. Attendees will learn concrete methods on fixing conflicts when theme and gameplay occasionally clash.
Talk is intended for gameplay designers, particularly gameplay system designers, as well as all developers working on a game structured around a strong setting, and turn based tactical and strategy game devs.