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This is Amazing! Writing the Supportive Space Coach in 'Destiny'

Jonathan To (Writer, Bungie)

Location: Room 303, South Hall

Date: Thursday, March 21

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

In the broad landscape of multiplayer shooters, 'Destiny' Crucible announcer, Lord Shaxx, provides a striking and unique voice and tone. Shaxx, voiced by Lennie James, serves as a personalized voice in each player's ear, relaying critical game state information while also reacting to player actions and offering relentless support and encouragement to his "favorite Guardian."

Join Bungie writer Jonathan To as he details the process that led to Shaxx's creation as Crucible announcer and how the character grew from supporting character to fan favorite through iteration and refinement across multiple releases. Jon will also share some of the techniques learned through this process, how these lessons informed other announcers, and lessons that may be carried into your own projects.

Takeaway

Attendees will learn how Bungie took the in-game announcer role beyond just game critical information and incorporated a fully fleshed out character that resonates with players and feels grounded in the broader world of 'Destiny'.

Intended Audience

This presentation is intended for writers and designers looking to inject character and personality into multiplayer game modes via reactive announcers, and any developer who may want to learn more about the design of Destiny's announcers.