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Thou Art Truly a Brave Audio Designer!: 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Hiroyuki Masuno  (General Manager, CRI Middleware Co., Ltd.)

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: TBD

Audience Level: All

-Technical description of analog TV receivers (NTSC) system.
-Technical description of NES/SNES hardware.
-The influence of the NTSC system on today's music CDs and the specifications of digital samplers in the early days.
-The audio specifications of the NES and SNES and how audio drivers were designed.
-Homebrew NES audio tool of music production (based on CMU-800 and included RS232C transmission).
-Specification of CV/GATE format, Control of analog synthesizers.
-Explanation of audio design of Shadowgate, Déjà Vu, Uninvited and other my composed NES/SNES games.
-Explanation of collaboration with overseas companies without Internet communication.
-Explanation of the GOLDEN AGE of game development. Everyone worked together to make great games by ONE-TEAM without any boundaries.

Takeaway

-Technical details of NES/SNES audio hardware (APU) mechanism.
-How analog TV receivers (NTSC) worked and their influence on today's music CDs.
-The design of audio drivers and program flow in the NES/SNES (line buffer) era.
-Audio design of NES/SNES games. (4 channels music composition)
-The benefit of GOLDEN AGE of game development.

Intended Audience

-Composers and sound programmers who are interested in NES/SNES, and modern chiptune audio system.
-Programmers who are interested in game programming of NES/SNES, the machine was line-buffer and character (8x8 pixel) based.
-Anyone who have a passion for creating good games that transcends the boundaries of their jobs.



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