Jian Xiao (Principal Client Programmer of Return to Empire, TiMi Studio Group, Tencent)
Cangjian Hou (Principal Engine Programmer of Return to Empire, TiMi Studio Group , Tencent)
Pass Type:
All Access Pass, Core Pass
Topic:
Programming
Format:
Lecture
Vault Recording: TBD
Audience Level: Intermediate
This talk introduces the optimization of the mobile strategy game Return to Empire, based on Unity's DOTS system, a game that enables thousands of military units to battle simultaneously on one screen. The talk covers how the developers serialize and deserialize resources, use entity like a prefab, and develop preview capabilities based on current serialization capabilities.
In addition, the developers also create an optimized rendering pipeline based on Unity's HybirdRenderV2, with the cached shadow system managed by entity, and a pipeline that uses GPU-Skinned animation. Although this solution is focused on mobile platforms, these excellent techniques can benefit any game that uses Unity's DOTS system.
*Note: PR approval is required prior to publishing.
Takeaway
Attendees will learn excellent techniques of using Unity's DOTS system to optimize their games, especially games that require large-scale computing.
*Note: PR approval is required prior to publishing.
Intended Audience
This is for developers who are working on game titles that require large-scale computing, and are seeking optimization solutions.
*Note: PR approval is required prior to publishing.