Kajetan Kasprowicz (Cinematic Designer, CD PROJEKT RED)
Location: Room 3014, West Hall
Date: Thursday, March 23
Time: 10:00 am - 11:00 am
All Access Pass, Core Pass
Design, Production & Team Leadership
Vault Recording: Video
Audience Level: All
This talk describes how the silo approach for creating the narrative of The Witcher 3: Wild Hunt had to be reimagined to support the realtime first-person reality of Cyberpunk 2077. It deep dives into how the often-seen position of a Narrative Designer has been split into three separate instances, and what was the pros and cons of doing so.
It also covers how this high-level concept is reflected in the toolset used to create the game, and why it is important for all departments to work simultaneously in the same software.
Attendees will gain a general understanding of the advantages of working collaboratively in specialized tools, allowing people from different backgrounds to fill in the blanks and create a superior, artificial Narrative Designer person, as well as have some insight into creation of a narrative for AAA scale.
This is for designers interested in learning about game narrative creation approaches, along with people who create or design tools involved in game narrative creation.