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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Three Musketeers of Narrative Design in 'Cyberpunk 2077'

Kajetan Kasprowicz  (Cinematic Designer, CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: All

This talk describes how the silo approach for creating the narrative of The Witcher 3: Wild Hunt had to be reimagined to support the realtime first-person reality of Cyberpunk 2077. It deep dives into how the often-seen position of a Narrative Designer has been split into three separate instances, and what was the pros and cons of doing so.

It also covers how this high-level concept is reflected in the toolset used to create the game, and why it is important for all departments to work simultaneously in the same software.

Takeaway

Attendees will gain a general understanding of the advantages of working collaboratively in specialized tools, allowing people from different backgrounds to fill in the blanks and create a superior, artificial Narrative Designer person, as well as have some insight into creation of a narrative for AAA scale.

Intended Audience

This is for designers interested in learning about game narrative creation approaches, along with people who create or design tools involved in game narrative creation.