GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Three-Way VR Audio Postmortem

Stephan Schutze (Founder and Creative Director, Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Design

Format: Session

Vault Recording: TBD

Audience Level: All

The immersive impact of virtual reality is critically reliant on the effectiveness of the audio that supports the experience. The best VR experience will collapse with inadequate audio support, where a more basic experience can become significantly more impactful with good audio design.

This session will explore and analyse three VR projects worked on by the presenter. It will describe a range of creative techniques specifically designed to maximize the impact for the audience, but it will also explore the various technical approaches utilized across Unity, Unreal Engine and utilizing both Wwise and core Unreal audio functionality. By combining creative techniques specifically designed for virtual reality with an understanding of the available tools, attendees will be better armed to undertake virtual reality project work.

Takeaway

Practical creative solutions for maximizing audience impact through audio content within VR. Attendees will gain a better understanding of how the various tool options can impact the design process and how to get the best out of a project regardless of which tools you have available.

Intended Audience

This session will primarily benefit audio practitioners, but there would also be significant benefit for designers and producers of virtual reality content.