View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Gina Zdanowicz (Founder, Serial Lab Sound)
Bonnie Bogovich (Owner, Vocal & Audio Artist, BlackCatBonifide)
Neha Patel (Audio Director, Casa Rara Studio Inc.)
Tom Salta (Executive Producer, Composer, Producer, Songwriter, Persist Music)
Akash Thakkar (Sound Designer, Heart Machine)
Darren Korb (Audio Director , Supergiant Games)
Wilbert Roget, II (Composer, Roget Music)
Location: Room 3004, West Hall
Date: Wednesday, March 23
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
Seasoned game audio professionals and their junior colleagues will share information and experiences to offer strategies, tools and resources for navigating a game audio career in a post-pandemic world. The panelists will discuss a range of topics including remote collaboration practices and networking in times of social distancing, work-life balance, inclusivity and accessibility for positive change in business relationships, and building a brand to thrive in an ever changing world. Q&A will be opened up to the audience, who will have the opportunity to expand the discussion on presented topics or participate with other related questions.
This session is open to attendees of all levels, the roundtable's objective is to offer diverse experiences and practical career advice for a better understanding of what it means to navigate a career in game audio in a post-pandemic future. Attendees will be offered the opportunity to ask career questions to further the discussion.
The intended audience for this roundtable is anyone interested in engaging in a discussion about sustaining a career in game audio in an ever changing world. The discussion will be appropriate for those starting or advancing their career, as well as those involved in developing the careers of others.