View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Chris King (Creative Director, Batterystaple Games)
Location: Room 2005, West Hall
Date: Tuesday, March 19
Time: 1:20pm - 1:50pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: Video
Audience Level: All
This session will discuss concrete tactics for building, maintaining, and leveraging a game's Early Access community for maximal feedback quality, feedback quantity, and player retention.
You'll come away from this talk with a handful of fresh strategies for building, maintaining, and leveraging the wisdom of your game's Early Access community, with a focus on keeping players happy and getting the highest quality feedback possible for your project-in-progress.
Appropriate for developers of any sort who are interested in Steam Early Access in any capacity. Having been through Early Access will grant a better frame of reference for the topics discussed, but the takeaways can be realized by all audiences.