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Chris King (Creative Director, Batterystaple Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
This session will discuss concrete tactics for building, maintaining, and leveraging a game's Early Access community for maximal feedback quality, feedback quantity, and player retention.
You'll come away from this talk with a handful of fresh strategies for building, maintaining, and leveraging the wisdom of your game's Early Access community, with a focus on keeping players happy and getting the highest quality feedback possible for your project-in-progress.
Appropriate for developers of any sort who are interested in Steam Early Access in any capacity. Having been through Early Access will grant a better frame of reference for the topics discussed, but the takeaways can be realized by all audiences.