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Amanda Gardner (Co-Founder/Writer, The Deep End Games)
Location: Room 202, South Hall
Date: Thursday, March 21
Time: 3:00pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Vault Recording: Video
Audience Level: All
Sure, you can walk and chew gum at the same time, but can you crunch and still be happy? Time sickness is the belief that time is always slipping away, that there is never enough of it, and that you must go faster and faster to keep up. Those in the games industry can get both physically ill as well as suffer time sickness during crunch. While crunching on 'Perception' while caring for four children (including one toddler and one infant), Amanda Gardner HAD to learn to be flawless with her time management to insure the success of her debut game, in addition to being there for her family. The strategies she used helped free her from the constraints of not having too many hours in the day, and not enough energy to push through. She hopes to share her ideas to help elevate the industry's general well-being regarding crunch.
The audience will take away clear and instantly usable strategies for streamlining work and home life during crunch. With an emphasis on maintaining happiness and work-life balance, Amanda will illustrate how to implement ideas she used while crunching on 'Perception' with four kids and working from home.
Ideally, the audience for this would be industry professionals who either haven't entered their first crunch yet, or have had crunch do them in. When having to also care for 4 children as well, Amanda HAD to not only survive, but thrive during crunch, so she aims to help others do the same.