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Tips From the Trenches: How To Help Recruiters and Hiring Managers Get You In The Door

Nellie Hughes  (Design Director, Xbox Game Studios Publishing)

Niccole Minka  (Recruiting Manager, Crystal Dynamics Studio)

Iris Moon  (Managing Director, ggLocators)

Alejandro Rodriguez  (Principal Recruiter , Probably Monsters)

Cami Smith  (Recruiter, ggLocators)

Location: GDC Industry Stage, Expo Floor, South Hall

Date: Wednesday, March 23

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass - Get your pass now!

Topic: Game Career Development

Format: Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: No

Have you heard how good it is to work at some studios? Recruiters play a critical role in helping build the teams of successful studios.
The goal of this panel is to paint a picture behind the scenes of the hiring teams that help coordinate the candidates that make up those teams.
There are hundreds of job openings in the game industry. What happens after the job gets posted. A lot goes on behind the scenes. How do the right people get the interviews? The recruiters are managing a lot of candidates, and a lot of information. What can you be doing to make your application more successful? What can you do to make sure that your interview goes smoothly? What is a solid strategy to negotiate a final offer?
Hear what it takes from the people in the trenches.

Takeaway

How to navigate through the hiring process. What you should and shouldn't do when applying for a job. What can make your application and interviews rise to the top of the candidate pool? How you can put your best self in front of the right people at the right time.

Intended Audience

There are three types of attendees that would find this talk useful.
1) People in the industry looking for a new job
2) Junior devs learning how to apply for jobs in this industry, and
3) game studios trying to hire and build a strong team