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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

To the Beat Y'all: What Designers Can Learn From Hip Hop

Jarory de Jesus  (Technical Narrative Designer, Housemarque)

Location: Room 2010, West Hall

Date: Thursday, March 23

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Vault Recording: Video

Audience Level: All

This session will give audiences an insight into the origins of hip hop and its cross-section with games, focusing on the pillar of the emcee and their literary techniques. Those selfsame techniques are applied to game story structure and written dialogue.

Musical examples demonstrate the rhetorical techniques and structures that hip hop artists utilize, while game examples demonstrate how to apply those techniques to game production. Take a deep dive into hip hop's literary techniques—exploring the economy language, use of terminology, and the hierarchy of language in hip hop songs... with examples of how games can make use of these techniques.


Attendees will walk away with an understanding of new storytelling structures and an array of techniques that can help sharpen their writing and designs.

Intended Audience

This is for writers, narrative designers, and those interested in the intersection between hip hop and games.