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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Robin-Yann Storm (Workflow Consultant & Tool UX Designer, Independent)
Location: Room 312, South Hall
Date: Thursday, March 23
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Vault Recording: Not Recorded
Audience Level: Intermediate
Creating and maintaining an internal tool design workflow can be a daunting and often amorphous task. When you are trying to design tools that can be instinctively used and that solve unique workflow problems at the same time, there can be a lot going on. In this roundtable attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
Attendees will share their experiences, challenges, and successes with tool design. Expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.
This roundtable is intended for tool designers, producers, tool programmers, technical artists, and any other game developer who wishes to discuss and improve the efficiency of their in-house tool design.