Robin-Yann Storm (Workflow Consultant & Tool UX Designer, Independent)
Location: Room 306, South Hall
Date: Wednesday, March 22
Time: 2:00 pm - 3:00 pm
All Access Pass, Core Pass
Design, Production & Team Leadership
Vault Recording: Not Recorded
Audience Level: Intermediate
Creating and maintaining an internal tool design workflow can be a daunting and often amorphous task. When you are trying to design tools that can be instinctively used and that solve unique workflow problems at the same time, there can be a lot going on.
In this roundtable, attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
Attendees will share their experiences, challenges, and successes with tool design. They can expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.
This is for tool designers, producers, tool programmers, technical artists, and any other game developer who wishes to discuss and improve the efficiency of their in-house tool design.