Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
David Lightbown (User Experience Director, Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Vault Recording: TBD
Creating and maintaining an internal tools design system can be a daunting and often amorphous task. When you are trying to design tools that can be instinctively used and that solve unique workflow problems at the same time, there can be a lot going on. In this session attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
The themes for Day one are: Design, UI, UX, Art, and Prototyping.
Attendees will share their experiences, challenges, and successes with tool design. Expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.
This roundtable is intended for producers, tool programmers, tool designers, and technical artists who wish to discuss and improve the efficiency of in-house tool design.