View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
David Lightbown (User Experience Director, Ubisoft)
Location: Room 214, South Hall
Date: Thursday, March 21
Time: 2:00pm - 3:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management, Design
Vault Recording: Not Recorded
Audience Level: Intermediate
Creating and maintaining an internal tool production system can be a daunting and often amorphous task. Balancing endless feature requests against prioritizing bugs and improvements is a difficult situation that is common in the games industry. In this session attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
The themes for Day 2 are: Production, Tickets, Request systems, Request handling, User informing, and Communication.
Attendees will share their experiences, challenges, and successes with tool production. Expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool production.
This roundtable is intended for producers, tool programmers, tool designers, and technical artists who wish to discuss and improve the efficiency of in-house tool production.