Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
David Lightbown (User Experience Director, Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Vault Recording: TBD
Creating and maintaining an internal tool production system can be a daunting and often amorphous task. Balancing endless feature requests against prioritizing bugs and improvements is a difficult situation that is common in the games industry. In this session attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
The themes for Day 2 are: Production, Tickets, Request systems, Request handling, User informing, and Communication.
Attendees will share their experiences, challenges, and successes with tool production. Expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool production.
This roundtable is intended for producers, tool programmers, tool designers, and technical artists who wish to discuss and improve the efficiency of in-house tool production.