View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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DAVID LIGHTBOWN (User Experience Director, Ubisoft)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!
Topic: Design, Programming
Viewing Experience: Virtual
Vault Recording: Not Recorded
Audience Level: Yes
Creating and maintaining an internal tools design system can be a daunting and often amorphous task. When you are trying to design tools that can be instinctively used and that solve unique workflow problems at the same time, there can be a lot going on. In this session attendees will be able to ask and answer other studios about how they tackle these problems, what has or has not worked for them, and why.
Attendees will share their experiences, challenges, and successes with tool design. Expect to leave with a list of actionable methodologies, and real world experiences from other teams, that your team can adopt and learn from to improve in-house tool design.
This roundtable is intended for producers, tool programmers, tool designers, and technical artists who wish to discuss and improve the efficiency of in-house tool design.