Geoff Evans (Principal Engineer, NVIDIA)
Location: Room 312, South Hall
Date: Thursday, March 23
Time: 4:00 pm - 5:00 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Programming
Format:
Roundtable
Vault Recording: Not Recorded
Audience Level: All
These roundtable sessions focus on discussion of best practices, novel techniques, and technical trade-offs for building game development tools and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to others' take on how to keep their creative teams producing awesome games.
Thursday: "Pipeline" focuses on processing assets through to the game in all its forms: build systems, caching, distribution, scalability, optimization, disc mastering and patching.
Takeaway
A better understanding of current techniques and trade-offs for building game development tools, plug-ins, pipelines, and services.
Advice in selection between various techniques, languages, and frameworks.
Advice in handling increasingly complex teams, asset pipelines, and requirements.
Intended Audience
Engineers, technical artists, and technical producers.