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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Geoff Evans (Tools Engineer, Independent)
Pass Type: All Access Pass, Core Pass
Vault Recording: TBD
Audience Level: All
Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to others' take on how to keep their creative teams producing awesome games. These roundtable sessions focus on discussing best practices, novel techniques, and technical trade-offs for building game development tools and services.
Wednesday: "Assets"—export/import, interchange, persistence, collaboration, search and organization, development models (branching and/or trunking), revision control, and outsourcing.
Thursday: "Pipeline"—processing assets through to the game in all its forms: build systems, caching, distribution, scalability, optimization, disc mastering and patching.
Friday: "Workflow"—GUI tools programming languages, design patterns, frameworks, usability, user interfaces, and telemetry.
Attendees will gain a better understanding of current techniques and trade-offs for building game development tools, plug-ins, pipelines, and services. They will share advice in selection between various techniques, languages, and frameworks, as well as handling increasingly complex teams, asset pipelines, and requirements.
This is for engineers, technical artists, and technical producers.