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Tools Roundtables

Geoff Evans  (Tools Engineer, Epic Games)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Roundtable

Vault Recording: TBD

Audience Level: Yes

These round-table sessions focus upon collaborative sharing of best practices, technical trade-offs, and discussion of proven techniques in game tools software and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to a fresh take on how other studios keep their creative teams producing awesome games.

Wednesday is "Workflow", focuses on GUI tools programming languages, design patterns, frameworks, usability, user interfaces, and telemetry.

Thursday: "Assets" focuses on export, persistence, collaboration, searching and organization, development models (branch vs. trunk), revision control, and handling outsourcing.

Friday: "Pipeline" focuses on processing assets through to the game in all its forms: build systems, caching, distribution, scalability, optimization, disc mastering and patching.

Takeaway

A better understanding of the state-of-the-art, and trade-offs of various approaches to building game development tools, plug-ins, pipelines, and services.  Advice in selection between various techniques, languages, and frameworks.  Advice in handling increasingly complex teams, asset pipelines, and requirements.

Intended Audience

The main audience is programmers, however technical artists and technical producers will also find value in the higher level design topics featured each day.  Experience with existing tools and product life-cycles is beneficial.