View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Geoff Evans (Tools Engineer, Epic Games)
Location: Room 216, South Hall
Date: Wednesday, March 23
Time: 10:30 am - 11:30 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Programming
Format: Roundtable
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Yes
These round-table sessions focus upon collaborative sharing of best practices, technical trade-offs, and discussion of proven techniques in game tools software and services. Game development tools are constantly evolving, so come to share what works (and what doesn't) at your studio, and listen to a fresh take on how other studios keep their creative teams producing awesome games.
Wednesday is "Workflow", focuses on GUI tools programming languages, design patterns, frameworks, usability, user interfaces, and telemetry.
A better understanding of the state-of-the-art, and trade-offs of various approaches to building game development tools, plug-ins, pipelines, and services. Advice in selection between various techniques, languages, and frameworks. Advice in handling increasingly complex teams, asset pipelines, and requirements.
The main audience is programmers, however technical artists and technical producers will also find value in the higher level design topics featured each day. Experience with existing tools and product life-cycles is beneficial.