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Tools Summit: AI Supported Tools for Game Development

Gorm Lai  (C++ Contractor & AI & Cross-Platform, PhD Students, Kotori Studios Ltd & Goldsmiths, University of London)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: Yes

Procedural content generation and AI-assistive methods can do more than just automate tasks, and let you produce more content for your games faster. By seeing the computer as a creative partner, it can help developers get more ideas and become more creative. As developers we like to have control of even the smallest details, so for this to work, you'll have to think of the application as more than just a tool. It has to become more like a colleague that can give you ideas, and that can work with you in an iterative loop until you are happy with the outcome.

In this session, I'll introduce examples of content creation tools that feature AI as a creative partner. I'll also cover how to get started in the field, and summarise common techniques and pit falls.


Attendees will gain an insight into state of the art in AI-assisted tools for creating video game content. They will gain an overview of the most recent works and an insight into how to start thinking about AI as a creative partners. Attendees will also learn about common challenges faced by the users and creators of AI-assisted tools.

Intended Audience

This talk is mainly intended for tools programmers, technical directors and technical artists. Still, it will also be helpful for anyone who commonly uses content creation tools such as artists, game- level- and sound-designers.