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Wenjie Ou (AI Engineer, NetEase Games AI Lab)
Location: Room 3004, West Hall
Date: Monday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Programming
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Typical cutscenes design starts with game designers creating the storyline, then the artists produce animation based on the storyline. It is frustrating when the animation doesn't align game designer's expectation after a long design cycle. Endless polish and disambiguation bring a huge waste of time and manpower.
To improve the efficiency of communication and development in producing character animation, this session shares an easy-to-use cutscenes preview tool with low resources in NetEase Games. The tool contains five plugins that can generate speech and animation prototypes from scripts with one click. Game designers can easily apply the plugins to create prototypes, and keep polishing them with artists. With this tool, resources wasted in endless communication and adjustment can be reduced significantly.
The audiences can learn how to create a cutscenes preview tool that can generate an emotional speech and character animation automatically. They can acquire the implementation detail of each component and improve the development efficiency.
The intended audiences are those who are interested in auto character animation generation, such as Animators, Technical Animators, Animation Programmers, Game Designers, etc.