GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources

Wenjie Ou  (AI Engineer, NetEase Games AI Lab)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: No

Typical cutscenes design starts with game designers creating the storyline, then the artists produce animation based on the storyline. It is frustrating when the animation doesn't align game designer's expectation after a long design cycle. Endless polish and disambiguation bring a huge waste of time and manpower.
To improve the efficiency of communication and development in producing character animation, this session shares an easy-to-use cutscenes preview tool with low resources in NetEase Games. The tool contains five plugins that can generate speech and animation prototypes from scripts with one click. Game designers can easily apply the plugins to create prototypes, and keep polishing them with artists. With this tool, resources wasted in endless communication and adjustment can be reduced significantly.


The audiences can learn how to create a cutscenes preview tool that can generate an emotional speech and character animation automatically. They can acquire the implementation detail of each component and improve the development efficiency.

Intended Audience

The intended audiences are those who are interested in auto character animation generation, such as Animators, Technical Animators, Animation Programmers, Game Designers, etc.