Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
David Lightbown (UX Director, Ubisoft)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
You may have asked yourself the question: How can I create game development tools that users will say are "intuitive"? Ubisoft has been working to answer this question, and in this session, we will share what we have learned.
This presentation will help you understand the psychology that leads peoples to say that a tool is "intuitive", and why consistent UX patterns are so critical to creating game development tools that benefit not only the people who use the tools, but also those who design and develop them.
Finally, you will learn how to create and maintain UX patterns made specifically for solving problems in the context of your studio, and / or the users of your game development tools.
Attendees will learn why consistent UX patterns are key to designing game development tools that users will say are "intuitive", as well as how to create and promote UX patterns that are made specifically for the context of their studio and / or users of their tools.
Anyone who uses, develops, or benefits from game development tools.