Haitong Zhang (Senior AI researcher, NetEase)
XiangYi Wang (Game Audio Designer, Netease)
Location: Room 3004, West Hall
Date: Monday, March 20
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
Audio production is usually costly and laborsome in game development. Meanwhile, the audio content would frequently undergo modifications, including addition, deletion, and replacement. These minor but frequent modifications may pose a significant challenge to cost control and version control. This talk introduces a versatile speech editor with low resources, which can modify audio with strong style consistency and smooth articulation.
Takeaway
The attendees can leave with the experience of editing speech using deep learning, and learning potential applications of speech editing in game development.
Intended Audience
The target attendees are game designers interested in improving the efficiency of audio production.