Ben Hines (Staff DevOps Engineer, Santa Monica Studio)
Location: Room 3004, West Hall
Date: Monday, March 20
Time: 4:40 pm - 5:10 pm
Pass Type:
All Access Pass, Summits Pass
Topic:
Programming
Format:
Lecture
Vault Recording: Video
Audience Level: All
Automated testing continues to grow in importance within the game industry. Santa Monica Studio has extensively used automation to test various aspects of the game for over a decade. The team created a test framework called "TestMonkey," which includes game tests that can be run locally or remotely on a server as part of a Continuous Integration process.
This talk will go through their experience and lessons learned when implementing this testing framework. Ben Hines, Staff DevOps Engineer at Santa Monica Studio, will give demos of their internal website, which displays test results for users—and talk about how they integrate different platforms into the system.
Test suites to be discussed include: Visual Tests, Smoke Tests, SAN / ASAN Tests, Determinism, Gameplay, and Code Integration tests. Additionally, they can talk about the scripting languages used for the automated tests.
Takeaway
Attendees will gain insight on how to integrate automated testing into their QA process. Automating QA processes will reduce manual testing, increase the speed in which issues are found, and ultimately improve the quality of the final game.
Intended Audience
This is for medium-to-large studios hoping to integrate automation into their QA workflows. Attendees should have a general knowledge of game content workflows and QA processes.