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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Ben Hines (Staff DevOps Engineer, Sony Santa Monica Studio)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: All
Automated testing continues to grow in importance within the game industry. At Santa Monica Studio, we have extensively used automation to test various aspects of the game for over a decade. We created a test framework called "TestMonkey" which includes game tests which can be run locally or remotely on a server as part of a Continuous Integration process.
This talk will go through our experience and lessons learned when implementing this testing framework. We'll give demos of our internal website which displays test results for users and talk about how we integrate different platforms into the system. Test suites we will discuss include Visual Tests, Smoke Tests, SAN / ASAN Tests, Determinism, Gameplay, and Code Integration tests. Additionally we can talk about the scripting languages we use for the automated tests.
Attendees will gain insight on how to integrate automated testing into their QA process. Automating QA processes will reduce manual testing, increase the speed in which issues are found, and ultimately improve the quality of the final game.
Medium to Large studios hoping to integrate automation into their QA workflows. Attendees should have a general knowledge of game content workflows and QA processes.