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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tools Summit: TestMonkey: Automated Testing at Santa Monica Studio

Ben Hines  (Staff DevOps Engineer, Santa Monica Studio)

Location: Room 3004, West Hall

Date: Monday, March 20

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: Video

Audience Level: All

Automated testing continues to grow in importance within the game industry. Santa Monica Studio has extensively used automation to test various aspects of the game for over a decade. The team created a test framework called "TestMonkey," which includes game tests that can be run locally or remotely on a server as part of a Continuous Integration process.

This talk will go through their experience and lessons learned when implementing this testing framework. Ben Hines, Staff DevOps Engineer at Santa Monica Studio, will give demos of their internal website, which displays test results for users—and talk about how they integrate different platforms into the system.

Test suites to be discussed include: Visual Tests, Smoke Tests, SAN / ASAN Tests, Determinism, Gameplay, and Code Integration tests. Additionally, they can talk about the scripting languages used for the automated tests.


Attendees will gain insight on how to integrate automated testing into their QA process. Automating QA processes will reduce manual testing, increase the speed in which issues are found, and ultimately improve the quality of the final game.

Intended Audience

This is for medium-to-large studios hoping to integrate automation into their QA workflows. Attendees should have a general knowledge of game content workflows and QA processes.