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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Tools Summit: The Rust Programming Language for Game Tooling

Dan Olson  (Principal Software Architect, Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

The Rust programming language has been quietly taking the tech world by storm, but adoption has been slower among game studios. Treyarch has been gradually integrating Rust into our tools and pipeline since 2018. This session will leverage that experience to explore both the opportunities and challenges that Rust can give to the game tools programmer and examine the ways in which Rust can be a powerful addition to the tools arsenal.

Takeaway

Attendees will have a good understanding of the potential areas in which Rust can provide the greatest advantage for their team.

Intended Audience

The intended audience is tools programmers with a strong interest in how to improve their craft.