Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Dan Olson (Principal Software Architect, Treyarch)
Date: Monday, July 19
Time: 1:20pm - 1:50pm
Pass Type: All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
The Rust programming language has been quietly taking the tech world by storm, but adoption has been slower among game studios. Treyarch has been gradually integrating Rust into our tools and pipeline since 2018. This session will leverage that experience to explore both the opportunities and challenges that Rust can give to the game tools programmer and examine the ways in which Rust can be a powerful addition to the tools arsenal.
Attendees will have a good understanding of the potential areas in which Rust can provide the greatest advantage for their team.
The intended audience is tools programmers with a strong interest in how to improve their craft.