Thomas Tobin (Lead Technical Artist, Rainbow Studios)
Location: Room 3004, West Hall
Date: Monday, March 20
Time: 9:30 am - 10:30 am
All Access Pass, Summits Pass
Vault Recording: Video
Audience Level: Intermediate
Thomas has created a procedural toolset that allows him to generate block out worlds procedurally.
In this session, Thomas Tobin, Lead Technical Artist at Rainbow Studios, covers creating a framework for efficient asset creation and best practices, allowing an art team to prototype significant scale levels that appear as finished worlds rapidly. Thomas will highlight the key workflows to increase the quality level dramatically with minimal effort.
In addition, he will demonstrate the technique and toolset that anyone can make to create a believable environment in a matter of days. This process allows them to sell a concept environment and quickly iterate with a client cost-efficiently.
Attendees will learn how to create a pipeline combining traditional and ML techniques to produce high-quality prototype environments rapidly. Thomas will look at critical workflows that dramatically improve realism with minimal work using procedural tools and provide recommendations to level up efficiency.
This is for technical artists, 3D artists, and tool developers willing to discover and learn a new workflows that allows them to create large-scale environments in a matter of days, using a collaborative toolbox of premade tools and workflows.