GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Tools Summit: Tools to Build a World in One Day

Thomas Tobin  (Sr Technical Artist, Unity)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Working on a team of two—authoring all the art for the entire team—means it's crucial to work as efficiently as possible. That's why they created a toolset that allows them to generate block out worlds procedurally.

In this session, Thomas Tobin, Sr. Technical Artist at Unity, covers creating a framework for efficient asset creation and best practices, allowing the team to prototype significant scale levels that appear as finished worlds rapidly. Thomas will highlight the key features to increase the quality level dramatically with minimal effort.

In addition, he will demonstrate the technique and toolset that anyone can make to create a believable environment in a matter of days. This process allows them to sell a concept environment and quickly iterate with a client cost-efficiently.

Takeaway

Attendees will learn how to create a pipeline combining traditional and ML techniques to produce high-quality prototype environments rapidly. Thomas will look at critical workflows that dramatically improve realism with minimal work using procedural tools and provide recommendations to level up efficiency.

Intended Audience

This is for technical artists, 3D artists, and tool developers willing to discover and learn a new workflows that allows them to create large-scale environments in a matter of days, using a collaborative toolbox of premade tools and workflows.