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Tools Summit: Unlocking Hidden Value: UX Behind the Final Product, the CDPR Way

Anna Nojek  (UX/UI Designer, CD PROJEKT RED)

Location: Room 3014, West Hall

Date: Tuesday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Track: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

In game development, the focus of user experience often centers on the player experience, but the journey of creating it is just as crucial. Before a game reaches players, designers, developers, and artists must navigate tools and workflows that directly influence the quality of the final product. This talk explores the often-overlooked importance of internal UX in game creation, with insights drawn from the processes at CD PROJEKT RED.
Using examples of custom tools, such as Asset Hive, Anna demonstrates how optimizing tools and workflows at CD PROJEKT RED saves time, enhances collaboration, and fosters creativity. Participants will gain an understanding of the difference between merely unblocking issues and achieving true optimization. They will leave with actionable insights to immediately apply UX strategies to their own game development workflows, driving measurable improvements and supporting the excellence of their designs.

Takeaway

Attendees will gain actionable strategies to implement UX principles in the game development environment, boosting productivity, creativity, and team collaboration. Real-world examples, including the impact of tools like asset databases or automatized asset tracking, will equip artists and developers to reinforce workflows and deliver higher-quality games.

Intended Audience

This talk is for both individual developers, artists and managers, and also product/project managers, leads, and directors. The first group will learn how they can shape tools that create and what to focus on, and the other group will learn how UX can help them to foster growth of their teams. Level of prerequisites: for those who already have particular experience. Everything from mid to executives.



Connecting the Global Game Development Community