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Tools Summit: Using Speecheditor on 'Diablo Immortal': A Versatile Tool To Edit Speech With Low Resources

Haitong Zhang  (Senior AI researcher, NetEase)

XiangYi Wang  (Game Audio Designer, Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

Audio production is usually costly and laborsome in game development. Meanwhile, the audio content would frequently undergo modifications, including addition, deletion, and replacement. These minor but frequent modifications may pose a significant challenge to cost control and version control. This talk introduces a versatile speech editor with low resources, which can modify audio with strong style consistency and smooth articulation.

Takeaway

The attendees can leave with the experience of editing speech using deep learning, and learning potential applications of speech editing in game development.

Intended Audience

The target attendees are game designers interested in improving the efficiency of audio production.