GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Tools Tutorial Day: 3D Asset Recognition with Deep Learning

Francois Nadeau (Data Scientist, Ubisoft)

Location: Room 301, South Hall

Date: Monday, March 18

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Vault Recording: Video

In this session, Francois will present how Ubisoft can integrate 3D game assets from any of its studios into its internal asset bank automatically through a Deep Neural Network (DNN). The DNN recognizes the 3D game assets and classify them, lowering the human cost to organize and standardize our assets across multiple studios and cultures, leading to a better search and browsing experience. This session will cover from research of the neural network and business needs to production use and a 2 years later report. It will also cover the gains the Ubisoft team made, and some unforeseen pitfalls they have faced.

Takeaway

Using machine learning based approaches in tools can improve user experience.

Intended Audience

Managers, artists, and programmers.