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Philip Bloom (Senior Engineering Manager, Machine Zone)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Tools Tutorial Day
Vault Recording: TBD
Having a fast moving studio is more than just having tools that can do a lot of things. Discussed here is an approach to looking over workflows with an eye to reducing the number of steps and interactions that need to happen to get things done, going over both what that means at a high level and practical approaches that can be used to improve the tools you already have to enable faster and smaller workflows. This talk will use several simple real tools used in mobile game development, including examples of taking a tool and polishing it slightly to significantly improve the workflow.
Some practical approaches to inspect your own workflows for opportunities to streamline and simplify processes.