GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Tools Tutorial ​Day

Geoff Evans (Tools Director, Infinity Ward)

David Lightbown (UX Director, Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Vault Recording: TBD

Audience Level: All

The Tools Tutorial is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to meet and exceed their goals. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between. Listen to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.


Attendees will get a deep-dive of the latest tools development techniques and processes in the games industry, as well as learn how to implement those techniques and processes at their own game development studio.

Intended Audience

All levels of tools/infrastructure engineers, dev-ops/reliability engineers, tools/workflow/usability designers, and technical producers.