View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Garry Schyman (Composer, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: TBD
Audience Level: All
The virtual reality game ‘Torn’ is a beautiful dark mysterious virtual movie which required a new and unique approach to designing and composing its score. In this 30 minute talk the composer, Garry Schyman (‘Bioshock’, ‘Shadow of War’) will explore his hybrid (game score/film score) soundtrack and how it functioned in the game. In addition, the composer, having found it nearly impossible to record his scores in recent years with the AFM (Musicians Union) players in Los Angeles, will review details of his successful negotiation making it possible to record the ‘Torn’ soundtrack with an orchestra in LA after a multi-year absence.
Attendees will take away a better understanding of the musical challenges and solutions possible as the industry enters the age of virtual reality games with powerful deeply rooted storylines that achieve a cinematic experience.
Composers, game audio professionals, those interested in music and audio in virtual reality games and its future.