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Towards Real-time Ray Tracing at Scale on CPU+GPU - The Present and Future of Intel oneAPI Rendering Toolkit For Digital Content Creation and Runtime Optimizations (Presented by Intel)

Jefferson Amstutz (Visualization Software Engineer, Intel)

Sven Woop (Principal Engineer, Intel)

Location: Room 2011, West Hall

Date: Wednesday, March 18

Time: 12:30pm - 1:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: Advanced

Intel's oneAPI Rendering Toolkit presents a set of libraries for CPU, and soon to be GPU, optimizations of common ray tracing tasks from base ray tracing kernels, to denoisers, to volume rendering and full turn-key renderers. Several use cases and optimization strategies are presented in real-world applications including interactive path tracing in digital content creation tools, interactive rendering of movie production assets at large scales, interactive denoising of path traced lightmaps, and run-time uses of Embree in gaming engines.

Takeaway

TBD

Intended Audience

TBD