View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Derek Lieu (Trailer Editor, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Business & Marketing, Visual Arts
Vault Recording: Video
Audience Level: All
A trailer is the single most important marketing asset for a game, but making trailers isn't as simple as an exciting piece of music, and cutting it with the most beautiful shots in the game. From his years of experience producing both gameplay and narrative trailers ('Firewatch', 'Spelunky 2', 'Dead Cells', 'Subnautica', 'Ooblets','Tacoma' & many more), Derek Lieu will teach you what makes a successful game trailer, and the key questions to ask during production to stay on the right path. Along the way, he'll sketch out a list of the easily fixable, but extremely common pitfalls many game trailers fall into.
The audience will know the high level goals for a good game trailer, how to assess whether or not a trailer in production is headed in the right direction, and how to readjust if it needs additional work to be successful. Also, a handful of very common pitfalls for game trailers, and why they are to be avoided.
This talk is for game developers looking to make trailers for their own games, or people looking to help make a trailer for a game. All topics will be clearly understandable without prior technical knowledge of video production or game capture.